Games to learn java5/19/2023 ![]() ![]() The minimal overhead of learning this way is negated a hundred times over. ![]() Making games really can be a joy, and when our brains are open and eager for information, we will learn much faster. This is true, but then we lose all the benefits that come with using games as the subject matter. Of course, from what we have just discussed, you can probably surmise that it would have been possible to teach a bit more Java in the same number of pages if we hadn't been making games. Having said that, we will closely examine and practice plenty of Android and game programming fundamentals. The learning outcome priority will always be the Java programming concept, followed by understanding the Android environment and game design principles. This is to avoid the problem of doing cartwheels before mastering the forward roll. We will not always approach the working game examples in a "by-the-book" manner. There is a slight trade-off in doing things this way. But as we will see, it is perfectly possible to keep the practical examples as fun game projects and still start with the very basics of Java. However, most beginners' books for Android games require a fairly high level of Java knowledge. So games are a perfect way to start learning to program Java. This is exhilarating to say the least.Īnd as with many subjects, the more we practice the better we get. Then there are added bonuses of sharing our creations with friends on a phone or tablet or even sharing them publicly on the Google Play Store, and you might realize that once you start making games, you can't stop.Īs we create more complex games steadily, you'll realize that all techniques and pieces of code can be rehashed to create other games, and you can then start planning your very own unique masterpieces. ![]() Successfully running any program we have written is immensely satisfying, even more so when it involves using some code that we previously didn't understand.īut making our own games, as you will soon realize, creates a feeling of pleasure that is not easy to describe-it has to be experienced. By the end of the book, you will be able to design and implement your own 2D Android games, to sell or just to give away, on Google Play.įun, of course! But there are other reasons too. The game projects themselves are not the objective of the book but the means to a much loftier goal. This is exactly what I hope you will be inspired to do. We will learn everything from using the standard Android User Interface ( UI) designer to creating smooth animations by plotting individual pixels.Īlthough I will encourage you to work with me and implement the specific projects that are detailed step by step throughout the book, I fully expect that once you grasp the different concepts, you will want to use them in your own unique creations without delay. Our games and apps will feature sound FX, graphics, and animations. By the end of this book, we will have made four complete games: a math quiz with dynamically increasing difficulty, a memory game in the style of the classic Simon toy, a pong-style squash game, and a clone of the classic Snake game.īesides these games, we will build more than a dozen working apps to practice and demonstrate individual concepts to aid our learning of Java, Android, and games. Welcome to Learning Java by Building Android Games, which I hope is just the beginning of your exciting journey into designing and writing games. ![]()
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